post-walk roomX/Y line must show the destination immediately, before the animation completes.walk ms in the top toolbar and press respawn above. The next walk uses the new duration (default 500 ms).effect in the toolbar and press apply fx. Without a getEffectBundle provider wired into AvatarLoader.create() this is a silent no-op — the pipeline is live, waiting for a concrete effect loader.x door tile and walk onto it — the avatar should route to _behindWallLayer.